Difference between revisions of "SOLID"
From Lost In Wonderlands
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== See also == | == See also == | ||
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* [[DesignPatterns]] | * [[DesignPatterns]] | ||
* [[AntiPatterns]] | * [[AntiPatterns]] | ||
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* [[SecureCode]] | * [[SecureCode]] | ||
* [[UML]] | * [[UML]] | ||
+ | * [[SOLID]] | ||
+ | * [[Packages Principle]] | ||
+ | * [[KISS]] | ||
+ | * [[DRY]] | ||
+ | * [[GRASP]] | ||
+ | * [[YAGNI]] | ||
* [[Main_Page]] | * [[Main_Page]] | ||
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== SOLID == | == SOLID == |
Revision as of 01:46, 6 March 2016
SOLID priciples
by paul.plaquette, Senior Software Engineer, Trilda Open Source
NeXT Steps
here everything has yet to be done !
coming soon :
Everything You Always Wanted to Know on SOLID principles... (But Were Afraid to Ask)
See also
- DesignPatterns
- AntiPatterns
- Refactoring
- CleanCode
- SecureCode
- UML
- SOLID
- Packages Principle
- KISS
- DRY
- GRASP
- YAGNI
SOLID
- S - SRP Single Responsability Principle
* https://en.wikipedia.org/wiki/Single_responsibility_principle
- O - OCP Open / Close Principle
* https://en.wikipedia.org/wiki/Open/closed_principle
- L - LSK Liskov Substitution Principle
* https://en.wikipedia.org/wiki/Liskov_substitution_principle
- I - ISP Interface Segregation Principle
* https://en.wikipedia.org/wiki/Interface_segregation_principle
- D - DIP Dependency Inversion Principle
* https://en.wikipedia.org/wiki/Dependency_inversion_principle