Difference between revisions of "Languages"
From Lost In Wonderlands
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= Languages = | = Languages = | ||
− | ''by paul.plaquette, Senior Software Engineer, Trilda'' | + | ''by paul.plaquette, Senior Software Engineer, Software Architect, Trilda'' |
list of web pages for consortium's, and other player in the web technology field | list of web pages for consortium's, and other player in the web technology field | ||
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* https://en.wikipedia.org/wiki/Object-oriented_programming | * https://en.wikipedia.org/wiki/Object-oriented_programming | ||
* https://en.wikipedia.org/wiki/Functional_programming | * https://en.wikipedia.org/wiki/Functional_programming | ||
+ | * https://fr.wikipedia.org/wiki/Programmation_logique | ||
+ | * https://fr.wikipedia.org/wiki/Calcul_des_pr%C3%A9dicats | ||
+ | * https://fr.wikipedia.org/wiki/Intelligence_artificielle | ||
+ | |||
+ | * https://fr.wikipedia.org/wiki/Langage_de_bas_niveau | ||
+ | * https://fr.wikipedia.org/wiki/Langage_de_haut_niveau | ||
+ | * https://fr.wikipedia.org/wiki/Langage_machine | ||
+ | * https://fr.wikipedia.org/wiki/Instruction_informatique | ||
+ | * https://fr.wikipedia.org/wiki/Instruction-machine | ||
+ | * https://fr.wikipedia.org/wiki/Registre_de_processeur | ||
+ | * https://fr.wikipedia.org/wiki/Programme_assembleur | ||
+ | * https://fr.wikipedia.org/wiki/Code_source | ||
+ | * https://fr.wikipedia.org/wiki/Fichier_objet | ||
+ | * https://fr.wikipedia.org/wiki/Fichier_ex%C3%A9cutable | ||
+ | * https://fr.wikipedia.org/wiki/Bytecode | ||
+ | * https://fr.wikipedia.org/wiki/Compilation_%C3%A0_la_vol%C3%A9e | ||
+ | * https://fr.wikipedia.org/wiki/Compilateur | ||
+ | * https://fr.wikipedia.org/wiki/Interpr%C3%A8te_(informatique) | ||
+ | * https://fr.wikipedia.org/wiki/Machine_virtuelle | ||
+ | |||
+ | == Action Script == | ||
+ | * https://fr.wikipedia.org/wiki/ActionScript | ||
== ADA == | == ADA == | ||
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== Algol 60 == | == Algol 60 == | ||
* https://fr.wikipedia.org/wiki/Algol_(langage) | * https://fr.wikipedia.org/wiki/Algol_(langage) | ||
+ | |||
+ | == AppleScript == | ||
+ | * https://fr.wikipedia.org/wiki/AppleScript | ||
+ | |||
+ | == Assembleur == | ||
+ | * https://fr.wikipedia.org/wiki/Assembleur | ||
== BASIC == | == BASIC == | ||
Line 53: | Line 81: | ||
== [[C#]] == | == [[C#]] == | ||
* https://en.wikipedia.org/wiki/C_Sharp_(programming_language) | * https://en.wikipedia.org/wiki/C_Sharp_(programming_language) | ||
+ | |||
+ | == Clips == | ||
+ | * https://fr.wikipedia.org/wiki/Clips_(langage) | ||
== [[Clojure]] == | == [[Clojure]] == | ||
* https://en.wikipedia.org/wiki/Clojure | * https://en.wikipedia.org/wiki/Clojure | ||
+ | |||
+ | == COBOL == | ||
+ | * https://fr.wikipedia.org/wiki/COBOL | ||
+ | |||
+ | == CoffeeScript == | ||
+ | * https://fr.wikipedia.org/wiki/CoffeeScript | ||
== [[Dart]] == | == [[Dart]] == | ||
* https://en.wikipedia.org/wiki/Dart_(programming_language) | * https://en.wikipedia.org/wiki/Dart_(programming_language) | ||
+ | |||
+ | == Delphi == | ||
+ | * https://fr.wikipedia.org/wiki/Delphi_(langage) | ||
== [[Dylan]] == | == [[Dylan]] == | ||
Line 71: | Line 111: | ||
== Forth == | == Forth == | ||
* https://en.wikipedia.org/wiki/Forth_(programming_language) | * https://en.wikipedia.org/wiki/Forth_(programming_language) | ||
+ | |||
+ | == FORTRAN == | ||
+ | * https://fr.wikipedia.org/wiki/Fortran | ||
+ | |||
+ | == F# == | ||
+ | * https://fr.wikipedia.org/wiki/F_sharp | ||
==[[Go]] == | ==[[Go]] == | ||
* https://en.wikipedia.org/wiki/Go_(programming_language) | * https://en.wikipedia.org/wiki/Go_(programming_language) | ||
+ | |||
+ | == Groovy == | ||
+ | * https://fr.wikipedia.org/wiki/Groovy_(langage) | ||
== [[Haskell]] == | == [[Haskell]] == | ||
* https://en.wikipedia.org/wiki/Haskell_(programming_language) | * https://en.wikipedia.org/wiki/Haskell_(programming_language) | ||
+ | |||
+ | == Haxe == | ||
+ | * https://fr.wikipedia.org/wiki/Haxe | ||
== Hypertalk == | == Hypertalk == | ||
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* https://en.wikipedia.org/wiki/JavaScript | * https://en.wikipedia.org/wiki/JavaScript | ||
− | == | + | == Language Machine ]] |
− | * https:// | + | * https://fr.wikipedia.org/wiki/Langage_machine |
== [[LISP]] == | == [[LISP]] == | ||
* https://en.wikipedia.org/wiki/Lisp_(programming_language) | * https://en.wikipedia.org/wiki/Lisp_(programming_language) | ||
+ | |||
+ | == LOGO == | ||
+ | * https://en.wikipedia.org/wiki/Logo_(programming_language) | ||
== [[LUA]] == | == [[LUA]] == | ||
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== Modula2 == | == Modula2 == | ||
* https://en.wikipedia.org/wiki/Modula-2 | * https://en.wikipedia.org/wiki/Modula-2 | ||
+ | |||
+ | == Neko == | ||
+ | * https://fr.wikipedia.org/wiki/Neko_(langage) | ||
== NewtonScript == | == NewtonScript == | ||
Line 121: | Line 179: | ||
== [[Perl]] == | == [[Perl]] == | ||
* https://en.wikipedia.org/wiki/Perl | * https://en.wikipedia.org/wiki/Perl | ||
+ | |||
+ | == Prolog == | ||
+ | * https://fr.wikipedia.org/wiki/Prolog | ||
== [[Python]] == | == [[Python]] == | ||
Line 145: | Line 206: | ||
* https://fr.wikipedia.org/wiki/Scheme | * https://fr.wikipedia.org/wiki/Scheme | ||
− | == | + | == SIMULA== |
* https://en.wikipedia.org/wiki/Simula | * https://en.wikipedia.org/wiki/Simula | ||
== [[Swift]] == | == [[Swift]] == | ||
* https://en.wikipedia.org/wiki/Swift_(programming_language) | * https://en.wikipedia.org/wiki/Swift_(programming_language) | ||
− | |||
== [[Smaltalk]] == | == [[Smaltalk]] == | ||
* https://en.wikipedia.org/wiki/Smalltalk | * https://en.wikipedia.org/wiki/Smalltalk | ||
+ | |||
+ | == TypeScript == | ||
+ | * https://fr.wikipedia.org/wiki/TypeScript | ||
+ | |||
+ | == Visual Basic == | ||
+ | * https://fr.wikipedia.org/wiki/Visual_Basic |
Revision as of 19:19, 23 October 2016
Contents
- 1 Languages
- 1.1 See Also
- 1.2 Programming Languages
- 1.3 Action Script
- 1.4 ADA
- 1.5 Algol 60
- 1.6 AppleScript
- 1.7 Assembleur
- 1.8 BASIC
- 1.9 CAMEL
- 1.10 C
- 1.11 C++
- 1.12 C#
- 1.13 Clips
- 1.14 Clojure
- 1.15 COBOL
- 1.16 CoffeeScript
- 1.17 Dart
- 1.18 Delphi
- 1.19 Dylan
- 1.20 Eiffel
- 1.21 Erlang
- 1.22 Forth
- 1.23 FORTRAN
- 1.24 F#
- 1.25 Go
- 1.26 Groovy
- 1.27 Haskell
- 1.28 Haxe
- 1.29 Hypertalk
- 1.30 Java
- 1.31 JavaScript
- 1.32 LISP
- 1.33 LOGO
- 1.34 LUA
- 1.35 Modula
- 1.36 Modula2
- 1.37 Neko
- 1.38 NewtonScript
- 1.39 Objective C/C++
- 1.40 Object Pascal
- 1.41 Pascal
- 1.42 Perl
- 1.43 Prolog
- 1.44 Python
- 1.45 PHP
- 1.46 Ruby
- 1.47 UML
- 1.48 Scala
- 1.49 Scheme
- 1.50 SIMULA
- 1.51 Swift
- 1.52 Smaltalk
- 1.53 TypeScript
- 1.54 Visual Basic
Languages
by paul.plaquette, Senior Software Engineer, Software Architect, Trilda
list of web pages for consortium's, and other player in the web technology field
NeXT Steps
add more link to "big web players" public web sites
coming soon :
Everything You Always Wanted to Know on Programming Languages... (But Were Afraid to Ask)
See Also
Programming Languages
- https://en.wikipedia.org/wiki/Programming_language
- https://en.wikipedia.org/wiki/Scripting_language
- https://en.wikipedia.org/wiki/CamelCase
- https://en.wikipedia.org/wiki/Lambda_calculus
- https://en.wikipedia.org/wiki/Object-oriented_programming
- https://en.wikipedia.org/wiki/Functional_programming
- https://fr.wikipedia.org/wiki/Programmation_logique
- https://fr.wikipedia.org/wiki/Calcul_des_pr%C3%A9dicats
- https://fr.wikipedia.org/wiki/Intelligence_artificielle
- https://fr.wikipedia.org/wiki/Langage_de_bas_niveau
- https://fr.wikipedia.org/wiki/Langage_de_haut_niveau
- https://fr.wikipedia.org/wiki/Langage_machine
- https://fr.wikipedia.org/wiki/Instruction_informatique
- https://fr.wikipedia.org/wiki/Instruction-machine
- https://fr.wikipedia.org/wiki/Registre_de_processeur
- https://fr.wikipedia.org/wiki/Programme_assembleur
- https://fr.wikipedia.org/wiki/Code_source
- https://fr.wikipedia.org/wiki/Fichier_objet
- https://fr.wikipedia.org/wiki/Fichier_ex%C3%A9cutable
- https://fr.wikipedia.org/wiki/Bytecode
- https://fr.wikipedia.org/wiki/Compilation_%C3%A0_la_vol%C3%A9e
- https://fr.wikipedia.org/wiki/Compilateur
- https://fr.wikipedia.org/wiki/Interpr%C3%A8te_(informatique)
- https://fr.wikipedia.org/wiki/Machine_virtuelle
Action Script
ADA
Algol 60
AppleScript
Assembleur
BASIC
CAMEL
- https://en.wikipedia.org/wiki/ML_(programming_language)
- https://en.wikipedia.org/wiki/Caml
- https://en.wikipedia.org/wiki/OCaml
C
C++
C#
Clips
* https://fr.wikipedia.org/wiki/Clips_(langage)
Clojure
COBOL
CoffeeScript
Dart
Delphi
Dylan
Eiffel
Erlang
Forth
FORTRAN
F#
Go
Groovy
Haskell
Haxe
Hypertalk
- https://fr.wikipedia.org/wiki/HyperCard
- http://hypercard.org/
- http://hypercard.org/HyperTalk%20Reference%202.4.pdf
- http://www.jaedworks.com/hypercard/scripts/hypertalk-bnf.html
Java
JavaScript
== Language Machine ]]
LISP
LOGO
LUA
Modula
Modula2
Neko
NewtonScript
- https://en.wikipedia.org/wiki/NewtonScript
- http://newtonscript.org/
- https://manuals.info.apple.com/MANUALS/1000/MA1508/en_US/NewtonScriptProgramLanguage.PDF
Objective C/C++
Object Pascal
Pascal
Perl
Prolog
Python
PHP
Ruby
- https://en.wikipedia.org/wiki/Ruby_(programming_language)
- https://en.wikipedia.org/wiki/Ruby_on_Rails
UML
- http://www.uml.org/
- https://en.wikipedia.org/wiki/Unified_Modeling_Language
- https://fr.wikipedia.org/wiki/UML_(informatique)
- http://staruml.io/