Difference between revisions of "GamesEngineering"
From Lost In Wonderlands
(→Games ENgeeneering : On Game Making) |
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= See Also = | = See Also = | ||
| + | * [https://github.com/miloyip/game-programmer Study Path for a Game Developper] | ||
= Arts = | = Arts = | ||
| Line 14: | Line 15: | ||
= Programming = | = Programming = | ||
| + | |||
| + | == Game Engine Frameworks == | ||
| + | |||
| + | C++ | ||
| + | * https://github.com/amzeratul/halley | ||
| + | * https://github.com/gameplay3d/GamePlay | ||
| + | |||
| + | Python | ||
| + | * https://github.com/serenity-valley/game | ||
| + | * https://github.com/Transcriptase/Game | ||
| + | |||
| + | Jenkins sample | ||
| + | * https://github.com/wakaleo/game-of-life | ||
| + | |||
| + | Java | ||
| + | * https://github.com/pacampbell/Game | ||
| + | |||
| + | Javascript and co | ||
| + | * https://github.com/codecombat/codecombat | ||
| + | * https://github.com/louisstow/Game | ||
| + | * https://github.com/StormFireGame/game | ||
| + | * https://github.com/craftyjs/Crafty | ||
| + | |||
| + | Cross Languages | ||
| + | * https://github.com/AtomicGameEngine/AtomicGameEngine | ||
== HTML == | == HTML == | ||
| − | + | * http://www.html5gamedevs.com/ | |
| − | + | * http://www.babylonjs.com/ | |
| − | + | * http://schteppe.github.io/cannon.js/ | |
| + | |||
| + | == MineTest == | ||
| + | * https://github.com/minetest/minetest_game | ||
| + | * https://github.com/minetest/minetest/ | ||
| + | * https://www.minetest.net/downloads/ | ||
=== Graph === | === Graph === | ||
| − | + | * GoJS, http://gojs.net/latest/index.html?gclid=CIeUopq3hMwCFQmNGwodkw0F-w | |
=== Pictures === | === Pictures === | ||
| − | + | * http://www.eddaardvark.co.uk/ | |
=== Mazes === | === Mazes === | ||
| − | + | * http://develothink.com/first-person-javascript-maze-game/ | |
https://github.com/pstricker/aMaze | https://github.com/pstricker/aMaze | ||
| − | + | * https://github.com/demonixis/Maze3D | |
| − | + | * http://www.sitepoint.com/art-science-javascript/ | |
| − | + | * maze generated after a QRCode build from some text | |
https://blogs.msdn.microsoft.com/davrous/2014/02/19/coding4fun-tutorial-creating-a-3d-webgl-procedural-qrcode-maze-with-babylon-js/ | https://blogs.msdn.microsoft.com/davrous/2014/02/19/coding4fun-tutorial-creating-a-3d-webgl-procedural-qrcode-maze-with-babylon-js/ | ||
| − | + | * https://gamedevacademy.org/create-a-maze-engine-in-html5/ | |
=== Babylon.js === | === Babylon.js === | ||
| − | + | * https://blogs.msdn.microsoft.com/eternalcoding/2013/07/01/babylon-js-unleash-the-standardmaterial-for-your-babylon-js-game/ | |
Revision as of 10:02, 28 February 2019
Contents
Games Engineering : On Game Making
See Also
Arts
Game Design
Game Design Patterns
Game UX Patterns
Programming
Game Engine Frameworks
C++
Python
Jenkins sample
Java
Javascript and co
- https://github.com/codecombat/codecombat
- https://github.com/louisstow/Game
- https://github.com/StormFireGame/game
- https://github.com/craftyjs/Crafty
Cross Languages
HTML
MineTest
- https://github.com/minetest/minetest_game
- https://github.com/minetest/minetest/
- https://www.minetest.net/downloads/
Graph
Pictures
Mazes
https://github.com/pstricker/aMaze
- maze generated after a QRCode build from some text
https://blogs.msdn.microsoft.com/davrous/2014/02/19/coding4fun-tutorial-creating-a-3d-webgl-procedural-qrcode-maze-with-babylon-js/