Difference between revisions of "GamesEngineering"
From Lost In Wonderlands
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* [https://github.com/miloyip/game-programmer Study Path for a Game Developper] | * [https://github.com/miloyip/game-programmer Study Path for a Game Developper] | ||
+ | * https://github.com/google/blockly-games | ||
= Arts = | = Arts = |
Revision as of 11:23, 28 February 2019
Contents
Games Engineering : On Game Making
See Also
Arts
Game Design
Game Design Patterns
Game UX Patterns
Programming
Game Engine Frameworks
C++ * https://github.com/amzeratul/halley * https://github.com/gameplay3d/GamePlay
Python * https://github.com/serenity-valley/game * https://github.com/Transcriptase/Game
Jenkins sample * https://github.com/wakaleo/game-of-life
Java * https://github.com/pacampbell/Game *https://github.com/menacher/java-game-server
Javascript and co * https://github.com/codecombat/codecombat * https://github.com/louisstow/Game * https://github.com/StormFireGame/game * https://github.com/craftyjs/Crafty Cross Languages * https://github.com/AtomicGameEngine/AtomicGameEngine
HTML
MineTest
- https://github.com/minetest/minetest_game
- https://github.com/minetest/minetest/
- https://www.minetest.net/downloads/
Graph
Pictures
Mazes
https://github.com/pstricker/aMaze
- maze generated after a QRCode build from some text
https://blogs.msdn.microsoft.com/davrous/2014/02/19/coding4fun-tutorial-creating-a-3d-webgl-procedural-qrcode-maze-with-babylon-js/