Difference between revisions of "GamesEngineering"

From Lost In Wonderlands
Jump to: navigation, search
(Game Design Patterns)
(Blogs)
Line 157: Line 157:
 
* https://wiki.qt.io/Qt_Based_Games
 
* https://wiki.qt.io/Qt_Based_Games
 
* http://www.gdcvault.com/gdmag
 
* http://www.gdcvault.com/gdmag
 +
* https://www.goodfirms.co/blog/best-free-open-source-game-development-software-solutions
 +
* https://www.goodfirms.co/game-development-software/
 +
* https://www.slant.co/topics/1933/~best-open-source-games
 +
* https://dzone.com/articles/top-5-free-and-open-source-game-engines-you-should
 +
* https://opengameart.org
 +
*
 +
 +
 +
* https://notabug.org/Calinou/awesome-gamedev/src/master/README.md#math
  
 
== Books ==
 
== Books ==

Revision as of 18:02, 15 November 2020

Games Engineering : On Game Making

See Also

Arts

Game Design

Game Design Patterns

Game UX Patterns

Programming

Game Engine Frameworks

Game with Google

C++

* https://github.com/amzeratul/halley
* https://github.com/gameplay3d/GamePlay

Python

Jenkins sample

* https://github.com/wakaleo/game-of-life

Java

HTML5/CSS3/Javascript and co

Cross Languages

* https://github.com/AtomicGameEngine/AtomicGameEngine

Cross Platform

* https://github.com/Gamua/Starling-Framework

Godot

* https://godotengine.org/
* https://github.com/godotengine/godot

Board Game Engine

Physics Engines

Game Servers


Games Emulators

HTML

Games

MineTest

iOS

JS

Python


Graph

Pictures

Mazes

  https://github.com/pstricker/aMaze
  • maze generated after a QRCode build from some text
 https://blogs.msdn.microsoft.com/davrous/2014/02/19/coding4fun-tutorial-creating-a-3d-webgl-procedural-qrcode-maze-with-babylon-js/


Babylon.js

Blogs


Books


* https://github.com/GameHackingBook/GameHackingCode