Difference between revisions of "GamesEngineering"
From Lost In Wonderlands
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== Game Design Patterns == | == Game Design Patterns == | ||
− | + | * https://github.com/munificent/game-programming-patterns | |
+ | * [[DesignPatterns]] | ||
+ | |||
+ | == Game UX Patterns == | ||
= Programming = | = Programming = |
Revision as of 11:17, 28 February 2019
Contents
Games Engineering : On Game Making
See Also
Arts
Game Design
Game Design Patterns
Game UX Patterns
Programming
Game Engine Frameworks
C++
Python
Jenkins sample
Java
Javascript and co
- https://github.com/codecombat/codecombat
- https://github.com/louisstow/Game
- https://github.com/StormFireGame/game
- https://github.com/craftyjs/Crafty
Cross Languages
HTML
MineTest
- https://github.com/minetest/minetest_game
- https://github.com/minetest/minetest/
- https://www.minetest.net/downloads/
Graph
Pictures
Mazes
https://github.com/pstricker/aMaze
- maze generated after a QRCode build from some text
https://blogs.msdn.microsoft.com/davrous/2014/02/19/coding4fun-tutorial-creating-a-3d-webgl-procedural-qrcode-maze-with-babylon-js/