Difference between revisions of "GamesEngineering"
From Lost In Wonderlands
(→See Also) |
(→Programming) |
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| Line 37: | Line 37: | ||
*https://github.com/menacher/java-game-server | *https://github.com/menacher/java-game-server | ||
| − | Javascript and co | + | HTML5/CSS3/Javascript and co |
* https://github.com/codecombat/codecombat | * https://github.com/codecombat/codecombat | ||
* https://github.com/louisstow/Game | * https://github.com/louisstow/Game | ||
* https://github.com/StormFireGame/game | * https://github.com/StormFireGame/game | ||
* https://github.com/craftyjs/Crafty | * https://github.com/craftyjs/Crafty | ||
| + | * https://github.com/louisstow/Game | ||
| + | * https://github.com/libgdx/libgdx | ||
| + | *https://github.com/FormidableLabs/react-game-kit | ||
Cross Languages | Cross Languages | ||
* https://github.com/AtomicGameEngine/AtomicGameEngine | * https://github.com/AtomicGameEngine/AtomicGameEngine | ||
| + | |||
| + | Cross Platform | ||
| + | * https://github.com/Gamua/Starling-Framework | ||
| + | |||
| + | Godot | ||
| + | * https://godotengine.org/ | ||
| + | * https://github.com/godotengine/godot | ||
| + | |||
== HTML == | == HTML == | ||
| Line 51: | Line 62: | ||
* http://schteppe.github.io/cannon.js/ | * http://schteppe.github.io/cannon.js/ | ||
| − | == MineTest == | + | == Games == |
| + | === MineTest === | ||
* https://github.com/minetest/minetest_game | * https://github.com/minetest/minetest_game | ||
* https://github.com/minetest/minetest/ | * https://github.com/minetest/minetest/ | ||
* https://www.minetest.net/downloads/ | * https://www.minetest.net/downloads/ | ||
| + | |||
| + | === iOS === | ||
| + | * https://github.com/haqu/tweejump | ||
| + | |||
| + | |||
| + | === JS === | ||
| + | * https://github.com/joemaddalone/game | ||
| + | |||
| + | === Python === | ||
| + | * https://github.com/serenity-valley/game | ||
Revision as of 10:46, 28 February 2019
Contents
Games Engineering : On Game Making
See Also
Arts
Game Design
Game Design Patterns
Game UX Patterns
Programming
Game Engine Frameworks
C++ * https://github.com/amzeratul/halley * https://github.com/gameplay3d/GamePlay
Python * https://github.com/serenity-valley/game * https://github.com/Transcriptase/Game
Jenkins sample * https://github.com/wakaleo/game-of-life
Java * https://github.com/pacampbell/Game *https://github.com/menacher/java-game-server
HTML5/CSS3/Javascript and co * https://github.com/codecombat/codecombat * https://github.com/louisstow/Game * https://github.com/StormFireGame/game * https://github.com/craftyjs/Crafty * https://github.com/louisstow/Game * https://github.com/libgdx/libgdx *https://github.com/FormidableLabs/react-game-kit Cross Languages * https://github.com/AtomicGameEngine/AtomicGameEngine Cross Platform * https://github.com/Gamua/Starling-Framework
Godot * https://godotengine.org/ * https://github.com/godotengine/godot
HTML
Games
MineTest
- https://github.com/minetest/minetest_game
- https://github.com/minetest/minetest/
- https://www.minetest.net/downloads/
iOS
JS
Python
Graph
Pictures
Mazes
https://github.com/pstricker/aMaze
- maze generated after a QRCode build from some text
https://blogs.msdn.microsoft.com/davrous/2014/02/19/coding4fun-tutorial-creating-a-3d-webgl-procedural-qrcode-maze-with-babylon-js/