Difference between revisions of "GamesEngineering"
From Lost In Wonderlands
(→Board Game Engine) |
(→Physics Engines) |
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== Physics Engines == | == Physics Engines == | ||
* https://en.wikipedia.org/wiki/Physics_engine | * https://en.wikipedia.org/wiki/Physics_engine | ||
− | * https://en.wikipedia.org/wiki/Bullet_(software) | + | ** https://en.wikipedia.org/wiki/Bullet_(software) |
− | * https://en.wikipedia.org/wiki/Newton_Game_Dynamics | + | ** https://en.wikipedia.org/wiki/Newton_Game_Dynamics |
− | * https://en.wikipedia.org/wiki/Open_Dynamics_Engine | + | ** https://en.wikipedia.org/wiki/Open_Dynamics_Engine |
− | * https://en.wikipedia.org/wiki/PhysX | + | ** https://en.wikipedia.org/wiki/PhysX |
− | * https://en.wikipedia.org/wiki/Physics_Abstraction_Layer | + | ** https://en.wikipedia.org/wiki/Physics_Abstraction_Layer |
* http://chipmunk-physics.net | * http://chipmunk-physics.net | ||
− | *https://github.com/slembcke/Chipmunk2D | + | **https://github.com/slembcke/Chipmunk2D |
* http://box2d.org | * http://box2d.org | ||
− | * https://github.com/erincatto/Box2D | + | ** https://github.com/erincatto/Box2D |
* http://newtondynamics.com/forum/newton.php | * http://newtondynamics.com/forum/newton.php | ||
− | * https://github.com/MADEAPPS/newton-dynamics/releases/tag/newton-3.14 | + | ** https://github.com/MADEAPPS/newton-dynamics/releases/tag/newton-3.14 |
* https://pybullet.org/wordpress/ | * https://pybullet.org/wordpress/ | ||
− | * https://github.com/bulletphysics/bullet3 | + | ** https://github.com/bulletphysics/bullet3 |
* https://www.sofa-framework.org | * https://www.sofa-framework.org | ||
− | * https://github.com/sofa-framework/ | + | ** https://github.com/sofa-framework/ |
* http://projectchrono.org | * http://projectchrono.org | ||
− | * https://github.com/projectchrono/chrono | + | ** https://github.com/projectchrono/chrono |
* https://bitbucket.org/odedevs/ode | * https://bitbucket.org/odedevs/ode | ||
* nvidia engine , https://developer.nvidia.com/gameworks-physx-overview | * nvidia engine , https://developer.nvidia.com/gameworks-physx-overview | ||
+ | |||
* PAL, a Pysics engine Astraction Layer, http://www.adrianboeing.com/pal/index.html | * PAL, a Pysics engine Astraction Layer, http://www.adrianboeing.com/pal/index.html | ||
Revision as of 18:05, 19 March 2019
Contents
Games Engineering : On Game Making
See Also
Arts
Game Design
Game Design Patterns
Game UX Patterns
Programming
Game Engine Frameworks
C++
* https://github.com/amzeratul/halley * https://github.com/gameplay3d/GamePlay
Python
- https://github.com/serenity-valley/game
- https://github.com/Transcriptase/Game
- https://github.com/SerpentAI/SerpentAI
Jenkins sample
* https://github.com/wakaleo/game-of-life
Java
- https://github.com/pacampbell/Game
- https://github.com/menacher/java-game-server
- https://github.com/LikeUSummer/GamePainter
HTML5/CSS3/Javascript and co
- https://github.com/codecombat/codecombat
- https://github.com/louisstow/Game
- https://github.com/StormFireGame/game
- https://github.com/craftyjs/Crafty
- https://github.com/louisstow/Game
- https://github.com/libgdx/libgdx
- https://github.com/FormidableLabs/react-game-kit
- https://github.com/cykod/Quintus
- https://github.com/taisel/GameBoy-Online
Cross Languages
* https://github.com/AtomicGameEngine/AtomicGameEngine
Cross Platform
* https://github.com/Gamua/Starling-Framework
Godot
* https://godotengine.org/ * https://github.com/godotengine/godot
Board Game Engine
Physics Engines
- nvidia engine , https://developer.nvidia.com/gameworks-physx-overview
- PAL, a Pysics engine Astraction Layer, http://www.adrianboeing.com/pal/index.html
Game Servers
Games Emulators
HTML
Games
MineTest
- https://github.com/minetest/minetest_game
- https://github.com/minetest/minetest/
- https://www.minetest.net/downloads/
iOS
JS
Python
Graph
Pictures
Mazes
https://github.com/pstricker/aMaze
- maze generated after a QRCode build from some text
https://blogs.msdn.microsoft.com/davrous/2014/02/19/coding4fun-tutorial-creating-a-3d-webgl-procedural-qrcode-maze-with-babylon-js/
Babylon.js
Blogs
Books
* https://github.com/GameHackingBook/GameHackingCode
- http://www.allitebooks.com/procedural-content-generation-for-c-game-development/
- http://www.allitebooks.com/getting-started-with-c-audio-programming-for-game-development/
- http://www.allitebooks.com/beginning-c-game-programming/
- http://www.allitebooks.com/c-game-development-cookbook/
- http://www.allitebooks.com/game-programming-using-qt-beginners-guide/
- http://www.allitebooks.com/qt5-c-gui-programming-cookbook/